Introduction
The initial and most crucial phase of such projects is the design stage, which eventually will reflect the quality and efficiency of the final product. During this phase, I have researched and analysed similar games in order to get some innovative ideas of the processes required and best practices used.
Game Screens
Using nothing more than a pen and paper, I managed to design the game screens with all the necessary elements required and the paths that will be available for the user to navigate through the game.
As shown in the diagram above, upon game launch, the player will be shown a Main Screen which will automatically switch to the Main Menu after a couple of seconds. The Main Menu is the screen where the user can choose between three different options: Game Difficulty, Help and About. Upon choosing either of these options, the user will then be diverted to another screen depending on the option chosen.
Game Levels
The first question that comes to mind is.. how can there be different levels? The idea is to implement different sized targets in different locations which makes it harder for the player to stop the ball exactly in the middle of the target area. The hardest level would be the level where the centre circle has the diameter equal to that of the ball. This means that the ball has to be stopped dead centre in order to obtain maximum points.
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